the play cabinet

games.

lessonhubs, jeopardy boards, and review games. open one and play.

just for fun· falling-sand sandbox

pond.

Paint a tiny world, grow a garden, freeze a lake, or see what happens when lava meets water. Twenty materials and tools, starter scenes, undo, and worlds you can save. No score. Make a mess.

open and play ↗
just for fun· prohibition crime prototype

dry county.

A top down bootlegging game on a map traced from Mt. Morris. Run liquor, hijack rival trucks and outrun police roadblocks and federal dry agents. Hit the ramps, race the hot runs, and hunt sixteen hidden moonshine jugs with real Prohibition history inside. Fictional people and events.

open and play ↗
u.s. history 9· live class game

stop the presses.

Every student runs a newspaper in the Progressive Era. The story hits the big screen, editors file from their Chromebooks, and every paper bets on how big to print it. Reforms pass when the room knows them. Solo mode and the Morgue are there for test prep.

open and play ↗
u.s. history 9· card duel

the square deal.

A card game of exposés, laws, bosses and court cases. Build outrage, pass laws the Machine cannot undo, or play the bosses and keep the reformers quiet. Against the computer or head to head on one Chromebook. Every card is real history.

open and play ↗
u.s. history 9· classroom review

progressive era jeopardy.

Muckrakers, workers, civil rights, suffrage and presidents. Teams buzz in from Chromebooks at grant-desk.com/buzz, lock Pick a Number guesses and write Final Jeopardy answers, while your phone runs the board with the answer key. Works offline on one screen too, and every clue is editable.

open and play ↗
just for fun· streetball game

blacktop kings.

Build a baller, break ankles, throw it off the glass, and shatter the backboard with a Crown dunk. Run the circuit from the corner lot to Crown Court, recruit the legends you beat, then bring your crew to a friend for head-to-head play.

open and play ↗
beyond the scoreboard· boxing life game

tale of the tape.

Live a whole boxing life from the Depression to the TV era. Box every fight yourself, Punch-Out style, survive real history from Pearl Harbor to the mob hearings, and collect discoveries no classmate has found yet.

open and play ↗
beyond the scoreboard· sports ownership game

the league.

Outbid rival owners, build your franchise, and chase a championship. Play against five computer teams or put 2–6 classroom teams in charge on one shared screen. The game handles the money.

open and play ↗
all classes· review game

classroom jeopardy.

The full board — categories, daily doubles, final jeopardy, team scores. Runs on the projector; the class supplies the arguing.

open and play ↗
u.s. history 9· quiz review

the muckrakers review.

Study guide, flash cards, a timeline builder, who did it matching and a practice quiz for Friday. Riis and the flash, Tarbell and the paper trail, Sinclair and the stomach.

open and play ↗
hidden history· quiz review

mkultra review.

Everything on Friday’s quiz in five ways to practice: the funding line, Frank Olson and room 1018A, the burned files, and the difference between six proven and six total.

open and play ↗
beyond the scoreboard· quiz review

jackie robinson review.

Flash cards, a timeline builder, who did it matching and a practice quiz covering Camp Hood, the Rickey bargain, 1947, and what integration cost the Negro Leagues.

open and play ↗
u.s. history 9· market simulation

empire exchange.

Build an industrial empire, negotiate deals, integrate your companies, and chase either the biggest fortune or a monopoly.

open and play ↗
u.s. history 9· board game

robber barons.

Two to eight players, on one shared Chromebook or each on their own with a join code, play as Vanderbilt, Rockefeller, Carnegie, Morgan, Gould, Stanford, Hetty Green and Frick. Buy the railroads, then survive the Panic of 1893 when every rent gets cut in half.

open and play ↗
hidden history· preloaded board

jeopardy: hidden history unit 1.

The Official Story vs. The Rumor, ready to play: Roswell, the four verdicts, the glossary, and a final question about balloons.

open and play ↗
beyond the scoreboard· preloaded board

jeopardy: scoreboard unit 1.

Inventing American Sport, ready to play: the first games, the color line, the four threads, and a Michigan category for the home crowd.

open and play ↗
hidden history· lessonhub · unit 1

case file: roswell.

The unit 1 hub: launch the slides, open the glossary, run the verdict machine, and take the clearance exam.

open and play ↗
beyond the scoreboard· lessonhub · unit 1

opening whistle.

The unit 1 hub: the four threads drill, a build-the-timeline game, and an eight-question box score. The tally is watching.

open and play ↗
personal finance· lessonhubarchive

paycheck & taxes.

Gross vs. net, withholdings, W-4s, and where your money actually goes. Study modes include flashcards, matching, and a quiz.

open and play ↗
mixed practice· game collection

lessonhub lab.

Choose one of four practice games: concept review, evidence sorting, a Cuban Missile Crisis decision challenge, or a market simulation.

open and play ↗

more are coming. jeopardy is not going anywhere.