learn it.
play it.
own it.
Every unit now has a home base: the story you need, games that make it stick, and progress that waits for you when you come back.
A clear mini-chapter supplies the context a textbook would.
Order events, flip terms, make decisions, and beat a quick quiz boss.
XP, streaks, notes, scores, and badges are here when you return.
Three classes. Every unit.
Start anywhere. The course bars update as you clear missions.
US History
Ten interactive chapters from Reconstruction to the world students live in now.
Reconstruction
The war ended. The argument over freedom had only begun.
The Gilded Age
America got richer, faster—and the bill was not divided evenly.
The Progressive Era & Empire
Reform at home. Expansion abroad. Plenty of contradictions in between.
WWI & the Twenties
A world war remade federal power; mass culture turned up the volume.
Depression & the New Deal
When the economy collapsed, Americans renegotiated what government owed the public.
World War II
A total war mobilized whole societies—and forced choices that still resist easy verdicts.
Cold War America
Two superpowers avoided direct war by making nearly everywhere else part of the contest.
Civil Rights & the Soundtrack of a Movement
Organized people turned moral claims into political pressure—while music carried, sold, and sometimes obscured the struggle.
Vietnam to Watergate
The credibility gap widened until official words could no longer carry their own weight.
Reagan to Right Now
The recent past is still history—it just has more witnesses and noisier evidence.
Beyond the Scoreboard
Six seasons where sports reveal the business, media, law, and access fights shaping America.
Inventing American Sport
Industrial cities did not just host modern sports. They built the conditions that made them possible.
The National Stage
Radio and mass newspapers turned athletes into symbols for arguments much larger than sport.
Integration and the Cold War
Integration was planned, contested, uneven, and watched by a world the United States hoped to lead.
The Athlete Revolt
Athletes challenged war, owners, gender barriers, and the demand to stay silent.
The Money Game
Cable, sneakers, sponsorship, and scandal turned attention into a twenty-four-hour industry.
The Modern Arena
Athletes gained their own microphones while data, betting, health, and ownership created new fights.
Hidden History
Six case files for learning how to question, research, analyze, evaluate, debate, and reach a verdict.
The Official Story vs. The Rumor
Roswell is the hook. Evidence is the actual subject.
Follow the Evidence
Watergate and “Paul is dead” begin with clues. Only one builds a chain of proof.
Reading the Record
A real document can still be used to tell a false story.
Trust and Verify
MKUltra is documented. The myths that borrow its name still need receipts.
Watching the Watchers
Real surveillance programs make evidence standards more important, not less.
The Verdict
A verdict is not a vibe. It is a claim sized to the evidence.
Take your progress with you.
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Nothing leaves this device unless you copy the code yourself.